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#vintagestory

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Almost lost power during finalizing the roof of my Villa home...Freaked out, but at the last moment, power flow returned to normal before my PC could shut off completely.

After adding a roof cap and putting some fences on the balcony, I got busy making more crocks of food, watering crops, and clearing snow around areas that needed it. Smote several Drifters and a Shiver that was being a pest, noisily chittering as it walked about, I got tired of listening to the abomination.

I wanted to explore around the area to grab more resources, but cold weather was draining my Seraph's food bar much too fast for a longer journey. I might dig in the nearby caverns and try to find more metals to use in blacksmithing.

Continued thread

The reason for the pie carpet is that pies are a good way of preserving food in Vintage Story. In the cellar, they last longer again, in a closed, cool, dark, underground room.

These are fruit pies and (where opportunity presents itself) meat pies.

Behind me in the screenshot is a shelf of sealed crocks containing stew.

#VintageStory I have a pie carpet in my cellar [screenshot].

It's late autumn.
- Goat is pregnant, after eating lots of fruit mash.
- One bighorn ewe, one bighorn lamb (sex unknown).
- I fenced in a boar - we have a sow, but it's badly-placed.
- I'm harvesting the last of the fruit, before it turns bad on the bushes.
- My late-planted grain crops look to just about make it to maturity. 4'C nights.
- There's now protected access to animal pens.
- I planted apple cuttings - they might take.

I made a thing. You can find it at mods.vintagestory.at/zippysmoo . It's my first #mod for #vintagestory. I'm starting with the easy stuff, but I've got a few ideas for some more complicated things.

mods.vintagestory.atZippy's Moose TweaksMoose are very big.  They are one of the largest land mammals currently in existence. Exceptional specimens can weigh upwards of 600kg, with the average being around 400kg.  At that weight, a single adult male moose can provide enough meat for one person to live off -- if they ate nothing else -- for a couple of months.  It seems a bit stingy for the game to reward a player with an average of only 8 to 12 red-meat, or the equivalent of about 2 to 3 days food. There are, however, only 9 days in a Vintage Story month, so 3 days in game is the equivalent of about 10 days in real life, but even so, this seems a bit stingy.  Add to this the fact that a male moose does the same amout of damage per attack as a brown bear.  This makes hunting them a non-trivial task (especially if, like me, you aren't a twitchy-fingered spazz-monkey with a high-dpi mouse).Considering the inherent risk in hunting them, especially in the early game when only flint tools and basic armour are available, I think moose should be more rewarding, so this little mod tweaks their meat and fat drops.  I have coded separate parameters for males and females, as bull moose in real life are significantly heavier than the cows.  Using this mod, under ideal conditions male moose can now drop as many as 35 meat and 6 fat, with the average being closer to 27 meat and 4 fat.  Females can provide as much as 26 meat and 3 fat, with the average being closer to 18 meat and 2 fat.  Immature moose of either sex will now drop as many as 7 meat, with the average being closer to 3 (because even a baby moose is a sizeable creature).  While this still isn't anywhere near what a real life haul would be, one large and healthy male moose can now provide enough meat to feed a single player for up to 9 days, or 1 in-game month.  I think this an acceptable reward for the effort of hunting them.Additionally, while perusing the game assets I noticed that moose are prevented from spawning in snow any deeper than

My tired brain is fixated on Vintage Story, making a four field farm (I’ll be farming with a focus on field and crop rotation, leaving one field fallow and letting nutrients replenish in-between use). I’m considering an arch style house which will be connected to a man-made path up the Mountain. I’ll improvise with the home in my survival save, as it won’t be that complex.

As for the Mountain Windmill, I’m going to work on a prototype design in a creative save before committing; the material investment into mechanical power is immense. I don’t want to mess around and find myself out of materials. I feel that it’s possible to make a sleek design with some mechanical parts showing on the exterior. The Seraph doesn’t strike me as a mechanical engineering sage, so making a precise design doesn’t make much sense. He’s the type to assemble something until it functions.

I can’t wait to get home from work as the farm will get done tonight, since it’s the easiest thing.