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#gaminghistory

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This month there is another #Retro⁩ night at ⁨#Derby⁩ Computer Museum

youtube.com/watch?v=mNCxWbiCrS

It's on Saturday 19th April, £7-8 all night, get your ticket here: ⁨⁩ derbycomputermuseum.co.uk/byob - hurry - there are only 5 tickets left already!

I had a great time last time I went!

🎮 🕹️ 💻 🖥️

#RetroGaming⁩ ⁨#RetroComputing⁩ ⁨#ComputerHistory⁩ ⁨#GamingHistory

www.youtube.com- YouTubeEnjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

The first computer game ever created was 'Tennis for Two,' developed in 1958 by physicist William Higinbotham. Designed as a demonstration for visitors at the Brookhaven National Laboratory, this innovative game was displayed on an oscilloscope, allowing players to simulate a game of tennis by controlling the angle of their shots with knobs and pressing a button to serve.

Unlike later commercial video games, 'Tennis for Two' was not created for profit but to engage the public with science and technology. Higinbotham's creation showcased the potential of computers for interactive entertainment, paving the way for the vibrant gaming industry we know today. This pioneering moment in gaming history highlights how creativity and innovation can emerge from unexpected places, transforming our interaction with technology. #TennisForTwo #GamingHistory #TechInnovation #InteractiveMedia #Pioneers #VideoGames

I have been restructuring Richard Garriott's DND1 code that was written in BASIC. The old kind of BASIC where you had line numbers and did a lot of GOTO a line number.

It is fascinating trying to move it around with more modern eyes and years of programming dogma.

The code only has the concept of global variables. Every variable you make is then in the global space.

You can reuse a bit of code anywhere by just doing a GOTO line number. But it makes it very difficult to reason about because you might think of a stack of lines as a function and want to group them together, but some code somewhere else might just jump right into the middle of it!

Some bit of code might rely on some variable from somwhere else but it is difficult to know if some other bit of code is clobbering it.

Anyhow, this is the restructured version I put together.

codeberg.org/random-wizard/dnd

I moved things into GOSUB sections. Each GOSUB gets 1000 lines (usually it goes by 10s so only 100 lines) and the last line always ends in 999 and is a RETURN. A REM SUBROUTINE means nothing will GOTO in the middle of it.

This way it sort of acts like a traditional function. Still does not have arguments though.

I wonder if there are any companies out there looking for BASIC programmers.

#crpg#ultima#basic
Replied in thread

Poly-Play (1985)

🚀 Step back in time to the only arcade machine ever made in the GDR – Poly-Play! 🎮 This rare piece of gaming history was built for privileged institutions, with just over 1,000 units produced. If you ever wanted to game like an East German, this is your chance! 🇩🇪✨

Top Secret S.I. had a lot of accessories, some of them expanded the rules to include other genres. FREE Lancers made it into a superhero kind of game. TSAC7 (the 7th accessory!) by Scott Bowles goes into the setting. This was written in 1989.

Scholars will be able to look back and determine the precise date the American federal government began to disintegrate: Feb 11, 1994, the day Jim Bob Culpepper began building his wall.

Culpepper had successfully run for governor of Texas the previous year, promising, among other things, "to keep the Mexicans in Mexico." To this end, he took his lead from Berlin and proposed building a 12' high wall along the entire length of the Rio Grande, topping it with concertina wire, planting land mines in the area just north of the wall, and spacing guard towers, to be manned by Texas National Guardsmen, 150' apart.

#rpg#tsr#topsecret

🎮 Die Geschichte der Computerspiele ist mehr als nur Technik & Blockbuster! Unsere Ausstellung "Games-Geschichte(n)" zeigt die großen Meilensteine, aber auch Irrwege, Kuriositäten und unerwartete Verbindungen zu anderen Medien(geschichten).
Zur Eröffnung am 20.02.2025 um 17 Uhr im Foyer laden wir euch herzlich ein! Bei Musik und Getränken habt ihr Gelegenheit, die Ausstellung anzusehen und euch auszutauschen. Kommt vorbei!
ub.uni-koeln.de/kulturprogramm #GamingHistory #GamesGeschichten
@UniKoeln

🚀 𝐁𝐥𝐚𝐜𝐤 𝐇𝐢𝐬𝐭𝐨𝐫𝐲 𝐢𝐧 𝐓𝐞𝐜𝐡: 𝐆𝐞𝐫𝐚𝐥𝐝 𝐀. 𝐋𝐚𝐰𝐬𝐨𝐧, 𝐓𝐡𝐞 𝐅𝐚𝐭𝐡𝐞𝐫 𝐨𝐟 𝐕𝐢𝐝𝐞𝐨 𝐆𝐚𝐦𝐞 𝐂𝐚𝐫𝐭𝐫𝐢𝐝𝐠𝐞𝐬 🎮✨

Before digital downloads and cloud gaming, there were game cartridges—and we have 𝐆𝐞𝐫𝐚𝐥𝐝 𝐀. 𝐋𝐚𝐰𝐬𝐨𝐧 to thank for that innovation! As the lead engineer behind the Fairchild Channel F, he pioneered the first commercial video game cartridge system, revolutionizing the gaming industry forever.

What’s this video running on? Absolutely Rose Street (1994) is a quirky slice of gaming history. This video of it has been captured from Sega hardware! But which hardware? It's a mystery. Watch and drop a guess in the comments!

youtu.be/VCCGDf7Sk1Y?si=FrxBkk

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