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#gamedev

411 posts360 participants44 posts today
Continued thread

It took me an unbelievable amount of effort to get a gradient on screen. So, the way to do it (after much research and growling) is to make a gradient resource, then use that item as the texture in a StyleBoxTexture resource, basically the same concept as a CSS border-image. But I didn't need the slices. AND THEN apply that to a button.
developer.mozilla.org/en-US/do

The MDN Web Docs logo, featuring a blue accent color, displayed on a solid black background.
MDN Web Docsborder-image - CSS: Cascading Style Sheets | MDNThe border-image CSS property draws an image around a given element. It replaces the element's regular border.
#Godot#GameDev#CSS

TFW your tools update and require auto refactoring code, project, reimporting assets and a mandatory restart and reparse, successfully then run the program and are disappointed by not only the error messages are not clearer, they still exist and are just as mysteriously splurty and refer to underlying engine code. Yet App functions as designed/coded.

Bet there is a word for it in German.

New from @alienmelon

It's about #GameDev but it could just as easily be making #music:

"I find that beautiful because it shows that you don’t need anything fancy, expensive, or to be part of a large team to make something meaningful. You just need to have the courage to do it yourself. Failure is an important part of that process."

nathalielawhead.com/candybox/m

www.nathalielawhead.comWhy making art matters: We no longer have a type of industry where we can chase financial success. We can only sustainably fail. – The Candybox Blog