@dino cool! I'm a bit lazy to build at the moment but am hoping it'll land on #DebianTrixie repos in time for #ScreenshotSaturday (next weekend, if not this one)
@dino cool! I'm a bit lazy to build at the moment but am hoping it'll land on #DebianTrixie repos in time for #ScreenshotSaturday (next weekend, if not this one)
Busy saturday for me so I didn't see much nor post a #screenshotsaturday
Maybe a good time to re-post about my automatic screenshot tool for #godot
Here's the last screenshot it took, progress on making a computer variant for my game with way more inputs and outputs!
Demoing Veridian Expanse at VGMCon is going great. I always love the vibe of this con. This time the setup is all Raspberry Pi powered except for the Steam Deck backup when the other 3 stations are full. Working great!
As a music focused con, VGMCon is always so chill compared to other game conventions.
I added an 'outline' shader (copied this: https://github.com/Pybounce/rollable). I need to make some adjustments, but I think its pretty cool! What do you think?
The next update to Shattered Pixel Dungeon will make some pretty big changes to the Warrior. His current shielding over time benefit is passive and hard to notice, so I'm changing it to grant him a bunch of shielding up-front, with a cooldown.
Well, it’s not quite a set of screenshots, but for this #ScreenshotSaturday, here are some videos of bosses and mechanics from my #Mario #ROMHack.
Mostly fixing bugs lately, + doing some maintenance/utility work, like a button to disable villagers' hunger for testing, or better unicode support & font fallbacks.
Though I messed something up with the fonts, and only the fallback works rn
The good thing is that UI auto layout works flawlessly with a new font :)
Easing back into work on Dizzy Sheep Disaster by finally animating the reverse direction button. Going to try to do the same with the end-of-level switch next!
Today is also the 20th anniversary of Jade Empire, one of old Bioware's best, and also most underrated RPGs. It came after Star Wars: Knights of the Old Republic, originally published as an XBOX exclusive, but it's now available on PC for dirt cheap.
And now the planet Antinous has everything divided down into the various Koppen climate classification categories. I've used the same color scheme as the map on Wikipedia if anyone cares that much.
There were a few categories that just didn't appear on this planet. Antinous has 20 climate zones; Earth has 31.
Of course, Antinous is a fictional planet that I've only worked on for a couple of days, while Earth is an actual planet that's a few billion years old.
New level:
OMEGA
Rare case where I had to make this level (slightly) easier to be possible on keyboard.
Only 7 more before I reach my goal of 100 playable levels!
A more complete look at my fishing game project!
It now has two mission-critical elements:
- A title, "Catch of Your Life" (COYL)
- ...Fish!
Full details on Patreon: https://www.patreon.com/posts/project-update-c-126244897?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
Watch your step! If you fall, you'll break that orb you need to carry to another room of that temple...
In Cyber Knights your Knight & Face share a history, but other characters are all new to the squad. Completing missions with recruited mercs will unlock codenames, a mark of belonging and distinction.
You can change these at any time. Any codename suggestions for this guy?
Testing a "ballistic modifier" that turns the rocker launcher into a grenade launcher. Currently it's too hard to use but I see potential here. The auto-aim uses high arc when the line of sight is blocked, so you can shoot over obstacles.
what if john darksoul was a rogue
made with dungeon.MODE:
https://datagoblin.itch.io/dungeonmode