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#monsterhunterwilds

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Also dropped Flayer because the way it works is intensely stupid.

Creating wounds acts like status effects -- each attack has a CHANCE to add an amount of damage to a hidden buildup bar, which, when full, results in a status taking effect. Or, in this case, a wound being created. Flayer adds a strict percentage to this, somewhere between 10-30%. BUT, only before any sign of the wound is apparent -- which is only like halfway to actual WOUND CREATION! #MonsterHunter #MonsterHunterWilds #Gaming

The aesthetic bankruptcy of the Artian weapons in Monster Hunter Wilds wouldn't bother me so much if they weren't a rack of bland eyesores sitting in literally one of the most beautiful game crafting systems of all time.

It's like phoning in your attempt at a calzone when you're known for the best pizza in town. Like, I *know* you're capable of so much better, y'know?