social.coop is one of the many independent Mastodon servers you can use to participate in the fediverse.
A Fediverse instance for people interested in cooperative and collective projects. If you are interested in joining our community, please apply at https://join.social.coop/registration-form.html.

Administered by:

Server stats:

502
active users

Sky Leite

Question for anyone, but especially visually-impaired people, who use screen readers regularly, or who has researched the topic before.

What would be the best way for a program to integrate with your software? I'm working on a visual novel, and I was thinking of dumping the current on-screen text into a text file somewhere, but I'm not sure if that would work.

Any ideas?

@sky i used Microsoft Edge a lot to do all the reading stuff during my graduation. I think you''ll need to write your novel in two different formats to make it more understandable

(A regular way of your visual novel and a second way for the reading)

@ciaxeres I don't think that's an option, unfortunately. At best I could compile it to run on a browser, but even that would be a stretch since I would need approval from a bunch of different people first.

@sky entendi, realmente é uma situação complexa mesmo. Como esses sintetizadores de voz não possuem entonação, dar só as falas é um contexto de localidade pode ser insuficiente. Talvez uma dublagem seja o ideal

@sky if you use #renpy there's a self-voicing feature, as well as an option to automatically copy text to the clipboard for use with an external program. You can also add alt text/extra descriptions for screen reader mode.

@sky I've seen copying to the clipboard suggested a few places, apparently screenreaders can access it. Also: Renpy has inbuilt screenreader support, a brief search suggests there's some support in Unity and Unreal but people are still working things out for Godot.