an analysis of historical video game availability shows that only 13% of classic video games are currently commercially available across consoles and time periods, and only 3% of games prior to 1985
pirates keep culture alive
As much as I support and endorse game preservation, this doesn’t seem like a shocking number. I wonder what percentage of those games are actually worth playing?
I’m actually a bit surprised by how high it is.
@jonny@social.coop @bilb@lem.monster @Mugmoor@lemmy.dbzer0.com Right, "commercially available," "freely available," and "safely, but privately archived," are different things.
I think one set of examples that really push the boundaries of "is this really worth preserving?" are all of those GBA cartridges that just had really compressed videos on them. https://en.wikipedia.org/wiki/Game_Boy_Advance_Video