Emergent Consequences is now available on itch.io, for free!
This story follows the antics of Life, who paints the universe into being, and here twin brother, Death, who exists simply to destroy everything she creates.
Together, they create a universe that thankfully isn't our own and Life continually interferes, leading to emergent consequences.
New video on my #PeerTube: Our #Itchio Grab Bag stream!
Some fantastic games in here like #PrincessPoffin (I kin), #DeliveryGame, and #Undertale2 (ok it's a parody)
Here is my #itchio stream featuring 9 cool games!
Including:
UNDERTALE 2!
Delivery
Princess Poffin
Into the Deep Web
Shiba Bread
Choo Choo Crossing
Nightmare Highway
Tonight's #TheZeldaZone stream is #Itchio games! Small, experimental, weird, alt-games, that kinda stuff!
https://youtube.com/live/v7KNtFeoL5I
I made a Collection with games I want to check out, if you want to suggest any to play first: https://itch.io/c/1524282/review-queue It's too full to accept new suggestions just yet!
Another two evenings later and here is an update on Daikon's animation! All that's left is to color and add the background!
You can check out the demo for #Hamayumishi (recently updated!!) on itch!
Daikon is working on animating a cutscene for #Hamayumishi! This is a super rough and incomplete cut but it's really coming along! He made this over two evenings in Fire Alpaca
You can check out the demo for Hamayumishi (recently updated!!) on itch!
I've got a brand new game out today! Gold Brick Simulator is the world's best and only digital simulation of a large gold brick. Only 1,000,000 copies will ever be sold, and 100% of each sale will go to @itchio until the end of April! (They've helped me out a lot over the years.)
#gamedev #games #game #videogames #GDevelop #itch #GoldBrickSimulator
https://damonwakes.itch.io/gold-brick-simulator
Hey !!
I made my first video game
Its a free tiny 2 to 4 player party game !
You'll need a keyboard or some controllers.
Boosts, comments and reviews are super appreciated
We have released our Demo on Steam. Since the public alpha still available on #itch, it may appear as if nothing big has changed.
But we have made tons of progress under the hood in the time in-between.
There's internationalization, a really nice menu with settings, there's save games, the UI has been overhauled to make it more stable and intuitive, we wrapped up the story for the second part of the game and are working hard on creating a flat that is as detailed as the first room.
I just finished setting up an Itch.io profile for my writing. Ebooks of some of my work will soon appear there, starting with the five book bundle of The Wizard's Scion, on April 11, 2025.
I find this option for publishing a little odd, but I like the fact that people can pay extra for my books if they want to tip me.
The selectable royalty split is also very nice.
okay is anybody else having trouble uploading files to itch.io? it's been a full day and i'm wondering if my account is blocked from uploads or something weird.
Hey! I'm looking to start an itch.io game bundle for queer game developers. Your game doesn't have to be about being trans or queer or even feature queer characters. I want to start the bundle for the main purpose of raising money for queer people that need it.
Your game can be really weird! Your game can be unfinished! It can be long or short! I want to not only raise money for developers like us, but I want to get eyes on our little or big projects. I'm aiming to have the bundle run for two weeks in May starting on the 17th!
There will be no tiers and money will be distributed equally amongst the developers. I want to help support developers like myself that are often overlooked by people. Not all of us have the time or money to make a long game or even a complete game, but I want to get us more money to hopefully feel securer in life each year and maybe give us more resources for our passion projects, or more importantly, things like food!
If you're interested feel free to reply here and I'll DM you!
#itch #gamedev #devlog #programming #commonLisp #mcclim name-picker app. https://lispy-gopher-show.itch.io/lispmoo2/devlog/909471/common-names-lisp-and-random-names-app
Welp, it's useful to me.
There are other options but they're more complicated. If you're looking to replace your #Itch.io sales with something quick and painless, I'd go for Gumroad or Payhip.
#ClickerGame in der Geschmacksrichtung "Zauberer baut Turm".
We published our first game "Yokai Parade"!
https://s4g.itch.io/yokai-parade
It's a colorful platformer with hand-drawn assets in a unique style.
You are a cat yokai that is too late to the big yokai parade because they slept in (the evening before may or may not have involved catnip). "Borrow" powers of other yokai to make it to the parade quicker and get a good spot!
Made with @godotengine as part of our first semester project by the 7 peeps of the team "Pretentious Possums". Available on @itchio for Linux and Windows.
#godot #godotengine #platformer #speedrunning #itch #gamedev #handdrawn #colorful #yokaiparade
#formalMethods #gamedev #programming #commonLisp #acl2 #itch https://lispy-gopher-show.itch.io/lispmoo2/devlog/907091/formal-game-logic
Since yesterday I advocated strong use of defgeneric, defmethod and McCLIM's define-command, here I present
just giving lisp's defun to acl2's first order #logic.
I present a batch processing style for using acl2 both in #shell and in #lisp with a worked example.
Thoughts and opinions, gamedevs and logical types?