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:Trek: Bajoran theology 

The Prophets: We exist outside linear time, and so sometimes we do things you don't understand and can't criticize

Sisko: Linear time is like baseball

The Prophets: Oh we get it now

Sisko: (Suspiciously) So, before this convo you didn't and after this convo, you do

The Prophets: Oh jeez he's on to us run

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Sam Whited boosted

Toilet humor 

Person sharing a jail cell with me tomorrow: it was murder for me… what are you in for?
Me: My dog pooped right in front of the police station and I thought that was funny so I didn't pick it up. Yah, I'm kind of a bad ass.

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Exactly how elections or appointments work is up to the individual co-op, that will be different for different groups. I'm mostly just trying to figure out roughly how things could be organized to avoid some of the problems with meritocracy style approaches that prize developers above everyone else.

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Non-leaders may also be elected to the board. This allows for a Member-At-Large type position to encourage new members to get involved more, or someone who's been a valueable member but can't dedicate the time to a full leadership position to still serve on the board and help out.

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There is also a board of directors. If required they create any legal positions required by law wherever the co-op is incorporated (if it is incorporated), eg. treasurer or president. They also manage the co-ops funds and create requirements/accept projects into the co-op. The board is comprised of all project and guild leaders (this way non-technical contributions are valued, eg. the documentation guild can have a tech writer on the board).

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Outside of projects there are "guilds" (is there some better more easily understood name for this? Maybe it's just a committee.) that are groups that operate on many projects. Eg. the UX guild might be responsible for making recommendations and improving the UX for all projects managed by the co-op. They also have leaders and each may handle their own affairs, elections, decision making, etc. separately from the others.

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Each project (comprising one or more related software repos, issue trackers, and other resources) has a project leader and maintainers. Pretty standard stuff. Project leader may be semi-permanent or may be elected from time-to-time from the maintainers. Maintainers can code review and merge, project leader is ultimately responsible for ensuring timely communications and merges, representing the project to the board, etc.

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🧡 Thinking through how a co-operative software governance model could work (again), specifically for a large collection of projects or an Apache-like software foundation:

Hot take: Calling Twitter "birdsite" is really unfair to birds. Birds are awesome.

"Bicycle valet offered at events around the city!"

Hard nope.

Oh to have the confidence of the bald gentleman sitting on the front row of the bus calmly shaving his head with a safety razor.

Periodic reminder that the Democratic agenda, or even a split senate where nothing gets done may not result in all the good things we want, but does *not* include the following things:

- criminalization of abortion
- dismantling of the social safety net
- further rolling back our meager environmental regulations
- destruction of unions
- creating an authoritarian state with a veneer of democracy

Go build mutual aid groups, go reduce dependency on the government, but also go vote.

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Sam Whited boosted

OH NO! CARMEN SANDIEGO HAS STOLEN YOUR spot in line for coffee!

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Sam Whited boosted

Witch dwildren buried to oak: the which strike after the mute; since it makes the ass which he cannot get away the cup with two and three hands.

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social.coop

A Fediverse instance for people interested in cooperative and collective projects.