At TPAC in 2017, someone asked me, what would I do if I could work on what I was really interested in and cared about? I sheepishly admitted that, well, I'd like to work on social networks as a distributed virtual world / game.

I thought I'd be laughed out of the room. Instead, it turned out that almost everyone I was working with had background in that space. Even the ocap stuff I'd been studying came largely from Electric Communities Habitat.

That gave me the courage to pursue #Spritely.

@cwebber

In crockford.com/ec/ he connects Electric Community with E for capabilities. Do those have a direct connection? I'm wading thru the articles, haven't seen it yet, but I might have missed it or not gotten there yet. It's all interesting anyway, just curious about that angle...figure some direct connection probly exists....

@cwebber
No need to respond to that. If I find it, I'll post it here. I was just thinking out loud, sorry...

@bhaugen E is the programming language that Electric Communities Habitat was written in. After EC(H) shut down, the E language survived and lived on as erights.org/ so you're absolutely right :)

@bhaugen This is one reason that I say that even if Spritely fails to deliver a game that people play, it will probably result in interesting and useful things, because historically that has been the case

@cwebber

That's even better! Every time I think we are doing something new, I find out somebody did it before!

But that's better. Gives us maps for how to do it. We are not flying blind.

@bhaugen There is a direct connection. @cwebber talks about it on hackerpublicradio.org/eps.php?… and there are some links (like the one you quoted!) in the shownotes.
@bhaugen Short story, in an online game you have objects interacting and that means you need access control.
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