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Thinking about all the surprising parts of doing software engineering work -- like the hours spent getting the friggin' build to work -- I wrote down a list of some of the Things Nobody Told Me About Being a Software Engineer: anaulin.org/blog/things-nobody

Nobody tells you that professional software engineering is 98% figuring out make your build and tooling work, and 2% actually designing and writing code.

I'm quite curious about the experiences of folks on here at social.coop -- if any of you has worked in co-operative and other more self-organized structures, can you share if/how were "performance evaluations" done? And, relatedly, did compensation have any component related to "performance"? (And if so, how did that work?)

Following on my recent musings about performance management and judgement vs metrics, I wonder out loud: Why Do We Have β€œPerformance Evaluations”, Anyway?
anaulin.org/blog/why-do-we-hav

Some reflections on a workshop on "Executive Presence for Women" that I attended yesterday: "The Demands of 'Executive Presence' in the Modern Workplace are Exhausting" anaulin.org/blog/the-demands-o

Just realized that "evil" is an anagram of "vile", and I'm shocked I hadn't noticed this before, word-game nerd that I am. πŸ™€

How do we measure the performance of a software engineer? anaulin.org/blog/on-software-e

(TL;DR: there is no magic formula.)

November starts tomorrow and, with it, NaNoWriMo. I'll be trying to publish some writing every day (although not fiction). Feeling uncomfortably excited. πŸ™€βœοΈ

I have a sudden urge to play Railroad Tycoon, which is I game I haven't played in... 15 years? Longer? πŸš‹ πŸ’°

I'm thinking about making a thing called the Data Liberation Society (For People Who Are Tired Of Not Talking About Revolution).

In particular we will focus on actionable things we, dreamers, software developers, data scientists, concerned humans, can do to lay the foundation for revolution and the world to come after revolution.

I'm kinda shocked that we spent barely 70% of the 24 hours actually playing rooms. My memory of it is like one long muddied room play.

roomescapeartist.com/2018/10/1

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social.coop

social.coop is a cooperatively-run corner of the Fediverse. The instance is democratically governed by its members, who generally share an interest in the co-op model, but topics of discussion range widely.

If you are interested in joining our community, please review our Bylaws and Code of Conduct. If you agree with them, you may apply for membership on our instance via this link

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